Blender is an integrated suite of free and open source tools enabling the creation of a broad range of 3D content with the singular benefits of cross-platform interoperability. It can be used to create 3D visualizations, stills as well as broadcast and cinema quality video. It features fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, particle and other simulation, scripting, rendering, compositing, post-production and game creation. This SlackBuild builds Blender from source code using prepackaged support libraries which don't provide libraries for i*86, therefore 32bit builds are no longer supported. The prepackaged libraries can themselves be built from source code if desired and provided sufficient resources (disk space, cpu, time) are available. See the README.libs file. If targeting hardware rendering with Nvidia GPU, it is necessary to first install the cudatoolkit_12 package, in which case additional dedicated rendering binaries will be generated during the Blender build. In this case, it is also recommended to install the OptiX-Headers SlackBuild; this enables optix render kernels to be built into Blender. For a comparison of bare CUDA and OptiX (which requires CUDA anyway) see: https://yelzkizi.org/optix-vs-cuda/ If targeting hardware rendering with AMD GPU, it is necessary to first install the rocmtoolkit_6 package, in which case additional dedicated rendering binaries will be generated during the Blender build. After installing the built package, log out and back in again to initiate the ability to launch from the desktop menu (at Graphics/Blender). See also: graphics/blender (note, lowercase b), which repackages the official Blender x86_64 release binary.